OptionaldepthOptionalprepassThe scene depth rendered by a prepass, see FRAMERESOURCE_PREPASSDEPTH.
OptionalsceneThe handle of the mipmapped copy of the opaque
scene color, see FRAMERESOURCE_SCENECOLORGRAB. The copy is a new texture whenever the scene
resizes, which the handle always identifies, and it is published to the uSceneColorMap
texture the shaders sample before the passes at the postOpaque stage run.
OptionalsceneThe half resolution scene color, see FRAMERESOURCE_SCENECOLORHALF.
OptionalsceneThe scene render target, see FRAMERESOURCE_SCENETARGET.
The scene depth, see FRAMERESOURCE_DEPTH.